
The boys dissect a game end, with special guest colonel bustard.
Continue reading “Little Wars 52: Post Theatrics Stress Disorder”Tabletop talk since 2018

The boys dissect a game end, with special guest colonel bustard.
Continue reading “Little Wars 52: Post Theatrics Stress Disorder”
The boys freewheel through game mastering advice, why Mongoose hates steampunk, and plug Jon’s cyberpunk anime game.
Continue reading “Little Wars 51: Flame Elemental Girlpunk”EDIT: I want to thank everyone who joined, we have too many people to fit everyone, hah! Keep your eyes open though, there’ll be an update on socializing opportunities for this awesome community in the near future!
Hello everyone, Jon here. I’m still working on my fantasy WW1 game, but in the meantime I’d like to get back into GMing. I want to run something fun and dumb, a rule of cool, anime physics game. A game without a huge emphasis on logical world building and well-thought out dramatic arcs and all that. I want to run a game for players who want to make the world as much theirs as it is mine.
Toward that end, I’m going to run a game using a hack of my own WW1 game’s mechanics to fit a fantasy cyberpunk setting. The setting itself is something that we’re coming up with collaboratively, based around a dystopian megacity where magic is real, fantasy races and kemonomimis are commonplace, and cybernetic implants are all over the place.

The game will be run on Saturdays at 12 noon central time (1 PM eastern time, 10 AM California time). We’ll be running over Discord using voice and a dice bot and that one drawing sharing site (it doesn’t require an account). So you need a computer and a microphone and an open time slot Saturdays.
I want this game to be a creative expression and fun endeavor. I’m looking for players who do not want to just sit back and have plot and setting and clues force fed to them while shuffling aimlessly through what they perceive my intentions to be. I want players who will make badass characters that I will enjoy seeing pursue their goals in the world and accomplish their objectives in awesome ways. I want players who are eager to contribute their own creative ideas to shape the game in a way we can all enjoy.

The boys talk monstergirls, MTG card bans, Conan D20 and engage in the usual tasteful banter.
Continue reading “Little Wars 50: Baldur’s Gay”
We end the content drought with a freewheeling discussion of weird romance novels, how to be a better game master, and perennial themes in human storytelling.
Continue reading “Little Wars 49: Leopard Line”
The boys talk about Iron Wind Metals miniatures, Warhammer 40k in vice, a tale of the blume brothers, and how the seventh sea devs recommend you deconstruct religion in your game. (For safety reasons the deconstructing religion podcast and vice article will not be linked. Seek them out at your own peril).
Continue reading “Little Wars 48: Convection-Spreading”check is out here!

Absolute unit. 80 tons of Capellan urban fighting power at your disposal for only:
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This is the mech of a man that will protect your urbanmechs. Guaranteed.

The boys talk about consent in games, Diversity in D&D, Adam Koebel’s yeeting off of a platform (rip in cancelled pepperoni), and Jon does a book report.
Continue reading “Little Wars: Episode 47: Diversity & Drag Troons”