GW recently decided that free thinking sorts skeptical of the idea that the IRL equivalent of an underhive chem addicted chaos cultist deserves sainthood are not welcome in their overpriced “community” and “hobby.” Well for me this is good riddance, If GW doesn’t want me buying their overpriced overdesigned resin and plastic turds, goodbye. More money for better games!
Of course, not everyone is like me, having divesting myself from the talmudic corner of the hobby a long time ago, so I am going to give you a quick guide on how to dump your marines, and pick up better games on greener flock. Continue reading “Step Out, Step Up”→
While America has gone through a plague and yet another series of spontaneous ‘protest’ ‘events’ I’ve had a chance to move and work some more on my miniatures. Last summer, IE a year ago I purchased and began to work on the beginnings of a team yankee VDV army, and since the game is nearing its 2nd edition, I’ve decided to dust off (literally in the case of my unfinished T-64s) my Ivans and see what I can do with them.
What is the greatest weapon of the greatest war? The atom bomb? The medium tank? The assault rifle? The jet aircraft? No. The greatest technological development, in my opinion, was the mortar. Artillery and machine guns defined the previous war, and unfortunately flashier weapons overshadowed the simple grenade launching tube. The mortar and other artillery killed more men in combat than any other weapon, vastly outstripping any other cause by most estimations. Incidentally, a lot of these combat stats vindicate a few old scapegoats, like the venerable M4, but we’ll burn that bridge when we come to it. Continue reading “FLAMES OF WAR V4: MONGOOSE REVIEWS EVERY UNIT RELEVANT TO THE AMERICAN RIFLE COMPANY PART 3”→
Previously I went very in depth on the Rifle Platoon, and unfortunately our friends at Battlefront decided to minorly outdate my work a tad bit. No problem though, I’ll include my brief aside on how the veteran rifles in the Normandy book are ok, and get back on track. (Brief aside: for what you pay for, the vets are ok, its a personal preference thing for which to take, choose between maximizing numbers or skill). This time going on about one of the most overlooked unit types in the game period, the heavy machine gun platoon. Continue reading “Flames of War v4: Mongoose Reviews Every Unit Relevant to the American Rifle Company Part 2”→
“And we have the best team—we have the finest food and equipment, the best spirit and the best men in the world.” – George Scott Patton, addressing the 3rd army prior to the D-Day attacks.
Regardless of your thoughts on the war in general, little can be said in regards to the material superiority of the American rifleman. He went into battle ahead of a logistical machine that provided the best in food, healthcare, and small arms that could reasonably be provided to an army during the mid 20th century. He wielded on average a better rifle than his counterparts, ate more food, and had easy access to whatever tools necessary to complete whatever was assigned to him. Continue reading “Flames of War v4: Mongoose Reviews Every Unit Relevant to the American Rifle Company Part 1”→