The boys talk about what they’ve done during the long hiatus, which leads into discussions about Warhammer Sigfantasymarines, Battletech and mechs, Vampires and LARPing and other unholy things.Continue reading “Little Wars 57: Polish Exclusion Zone”
Monstergirls at Tanagra. Echidna’s children, their faces wet. Lovecraft on the ocean. Riker and Picard at Terra. The Emperor, his eyes closed.
Jon when the walls fell.
Blank at Poast, his arms wide: https://poa.st/notice/A67MXnBxF0mCQgXfvsContinue reading “Little Wars 56: Hellhound Simulation (Safety Protocols Off)”
The boys finally decide to quit stalling and talk about D&D 5E! Join Mongoose, Jack, and Jon as we do an in-depth review of all the things we hate about Dildos & Dogshit.
Also, Jon got a bit tipsy recording this one so expect a bit of angry slurring.Continue reading “Little Wars 55: Dee & Deep Dive”
The boys decided to make a short episode, which ended up being just shy of 4 hours. Highlights include bitching about ruby and combat wheelchairs.Continue reading “Little Wars 54: William Luther Snowpiercer”
The boys talk sundry topics after failing to put out an episode for 2 months due to various issues.Continue reading “Little Wars 53: Post Drunkcast”
(It is up to the reader how seriously to read this. This post is dedicated to the brave waifuists of smuglo.li and the Little Wars Guilded server.)
Previously we detailed the Monstergirlist position regarding the theoritical ideal of feminine founded within MGE/Evolian metaphysics. However, we lacked the space to truly expound upon the epistemic reasons as to why monstergirls truly are placed nearest to the form ideal of the feminine. Astute readers and scholars will note that the epistemics we presented leaned heavily into Evolian justifications, but were that the entirity of the reasoning provided our theories would never pass the high degree of intellectual muster expected in these circles.Continue reading “Aryan (or Evolian) Monstergirl Futurism: An Elaboration”
While the monstergirlist position posits an improvement of the craven 3 dimensional modern woman through a hegelian synthesis of the platonic ideal of the monstergirl, there are numerous false pathways and ‘improvements.’ Here we shall attempt to steel our ranks against a so called step forwards, and address some of the arguments its followers make in support of it.Continue reading “On the Depravity of False Monstergirlist Idolatry”
The boys dissect a game end, with special guest colonel bustard.Continue reading “Little Wars 52: Post Theatrics Stress Disorder”
The boys freewheel through game mastering advice, why Mongoose hates steampunk, and plug Jon’s cyberpunk anime game.Continue reading “Little Wars 51: Flame Elemental Girlpunk”
EDIT: I want to thank everyone who joined, we have too many people to fit everyone, hah! Keep your eyes open though, there’ll be an update on socializing opportunities for this awesome community in the near future!
Hello everyone, Jon here. I’m still working on my fantasy WW1 game, but in the meantime I’d like to get back into GMing. I want to run something fun and dumb, a rule of cool, anime physics game. A game without a huge emphasis on logical world building and well-thought out dramatic arcs and all that. I want to run a game for players who want to make the world as much theirs as it is mine.
Toward that end, I’m going to run a game using a hack of my own WW1 game’s mechanics to fit a fantasy cyberpunk setting. The setting itself is something that we’re coming up with collaboratively, based around a dystopian megacity where magic is real, fantasy races and kemonomimis are commonplace, and cybernetic implants are all over the place.
The game will be run on Saturdays at 12 noon central time (1 PM eastern time, 10 AM California time). We’ll be running over Discord using voice and a dice bot and that one drawing sharing site (it doesn’t require an account). So you need a computer and a microphone and an open time slot Saturdays.
I want this game to be a creative expression and fun endeavor. I’m looking for players who do not want to just sit back and have plot and setting and clues force fed to them while shuffling aimlessly through what they perceive my intentions to be. I want players who will make badass characters that I will enjoy seeing pursue their goals in the world and accomplish their objectives in awesome ways. I want players who are eager to contribute their own creative ideas to shape the game in a way we can all enjoy.