What is the greatest weapon of the greatest war? The atom bomb? The medium tank? The assault rifle? The jet aircraft? No. The greatest technological development, in my opinion, was the mortar. Artillery and machine guns defined the previous war, and unfortunately flashier weapons overshadowed the simple grenade launching tube. The mortar and other artillery killed more men in combat than any other weapon, vastly outstripping any other cause by most estimations. Incidentally, a lot of these combat stats vindicate a few old scapegoats, like the venerable M4, but we’ll burn that bridge when we come to it.Mortars are great. Simply put. With a universal 4+ firepower, compared to their previous 6+, low cost and in formation status, they are an auto-take in any infantry based list of any nationality. In the MW I usually take 6 81mms, upgraded so they can hit stuff, and i am rarely dissapointed, the ability to easily call in artillery on moving infantry, or close by stuff is reagily welcome. In the late war, 2 platoons of mortars can be taken, each with the option of either 3 60mms or 2-6 81mms. This is an option worth considering, and the 60mm mortars hearken back to the old weapons platoons of the olden days of V3. I personally would double up, with 6 81s and 3 60mms, although I could easily see taking 12 total 81mms if one had the models.
The largest consideration one must keep in mind when utilizing mortars is their shorter range in comparison to other template spewing options. Mortars ARE NOT a substitute for proper artillery in a well balanced list, but they can fill holes that your howitzers can’t and pick up slack when needed. Understanding these two factors is key to utilizing them effectively. Choosing a deployment spot for mortars that maximizes their range and utility is highly important, unlike your 105s, 155s, and others, mortars do not have the luxury of sitting back and shooting over a forest or building.
Overall an A unit, near mandatory in any list that can take them.